“Lise’s Luggage” is a portable and adaptable game designed for workshop settings. It aims to raise awareness about older adult mistreatment among young adults and teenagers with little prior knowledge of the issue. In this game, participants meet a fictional protagonist named Lise.
Lise has a last-minute appointment at the hospital. Upon arriving, she realizes she has forgotten her wallet and suitcase in her apartment! She seeks the help of her friends, who are the players in our game, to retrieve her personal belongings and bring them to the hospital. Players must use the items at their disposal, namely a locked suitcase and a mysterious document, to collaboratively solve a series of puzzles.
Each puzzle highlights a different aspect of the abuse experienced by Lise within her family, including psychological abuse, physical abuse, financial abuse, and the violation of her rights. Once the game is completed, participants take part in a debrief session to contextualize their experience and discuss measures they might consider in a similar situation. This approach is inspired by the awareness tool “It’s not right!”
“Lise’s Luggage” is a game resulting from an intergenerational and intersectoral collaboration between the ACTLab the Centre de recherche et d’expertise en gérontologie sociale (CREGÉS), and the community organization Respecting Elders: Communities Against Abuse (RECAA).
“Lise’s Luggage” is an adaptation of an escape room game titled “Sandra’s Keys,” located at the ACTLab of Concordia University.